Introduction
Much has been written about the power and influence
of the Disney corporation (Dorfman & Mattelart, 1975; Shickel, 1968;
Smoodin, 1993; Wasko, 2000; Maltin, 1980; Mosley, 1985). With
enterprises in film, video, theme parks, cable and network
television, cruise ships, toys, clothing, and other consumer
products, Disney leads in the construction and promotion of U. S.
popular culture. Yet, despite its position as global media
giant—second only to Time-Warner-AOL, its sordid past as cold war
propagandist and union-buster, and its current exploitation of
sweatshop workers (e.g., $1/day for Haitian Disney employees),
Disney maintains the Mickeyesque-aura of Uncle Walt and wholesome
family entertainment. Indeed, Disney now serves as America’s moral
educator (Real, 1977; Ward 1996). Dominating market power in
entertainment mitigated by avuncular representation adheres to
Disney in large part due to its primary production art form: the
animated feature.
Animation is central to Disney’s economic strength
and cultural influence. In the last ten years, Disney has sold more
than $2 billion in toys—toys based on characters from animated films
and cartoons. Pegged to animated characters from Mickey to
Pocahontas, Disney theme parks have more visitors yearly than 54
national parks combined. Using profits from its animated feature
films, Disney acquired ABC, AM radio stations, and cable holdings
such as ESPN and A&E. Disney cable cartoon channels air animated
spin-offs such as "Aladdin," "Timon and Pumba," and the "Jungle
Cubs." And although Disney has moved beyond animation with Miramax
and Touchstone–studios devoted to finding the 18-35
demographic–those efforts pale in comparison to the economic success
of cartoon features: seven of the top ten selling videos in the
world are Disney animations, including Aladdin (1992), Tarzan
(1999), Beauty and the Beast (1991), and Pocahontas (1995). The Lion
King (1994) alone has grossed over $1 billion, including
merchandising and video sales. Beyond its mass popularity (Wasko,
2000) and market dominance in animated features, Disney’s leading
position is verified by the efforts at animation by recent
competitors: Fox studios and Steven Spielberg’s DreamWorks now
emulate the artistic and promotional model. In terms of total
revenues and in terms of international recognition of its brand,
animation is why Disney has been and remains a leader in creating
and marketing entertainment in both the U.S. domestic and export
market
The startling success of Disney animation prompts
the perspective for this essay that accepts both a political economy
and cultural studies approach. Understanding Disney animation helps
clarify the intimate relationship between ideology and
socio-economic practice. Investigating the construction, content,
and persuasive efficacy of animated Disney films reveals that Disney
consistently and intentionally selects themes in its
commodities-as-animated features that promote an ideology useful to
Disney and capitalist society, but at odds with democratic, creative
communities. Disney’s animated features simultaneously soften and
distribute messages of class hierarchy and anti-social
hyper-individualism.
Communicating through Animation
Animation provides the material, technical basis for
creating the "Magic Kingdom" of Disney content. Animation exhibits
and employs the features of all visual communication, including the
cinematic, that are "designed to replicate some parts of human
interaction" blurring the "imminent margin between fiction and
reality" (Chesebro and Bertleson 143). The frame, the shot, the
scene, and the sequence that articulate cinematic images by virtue
of their composition–characters and actions are highlighted and thus
valued by their on screen prominence and positioning. Animation has
considerably more representational latitude than non-animated film:
image, size, movement, color, lighting, and continuity are easily
altered with the stroke of a pen or key. All "film claims to show
the truth, but constantly deceives" (Whittock 35), but animation
excels at both due to its technical and artistic openness.
Documentary film, for instance, could not possibly re-construct the
humanized characters and stories of Disney’s Little Mermaid (1989),
Lion King (1994) or Tarzan (1999) because the natural world
disallows the fictional representations necessary. In contrast,
animated characters, settings, and representations can be
graphically adjusted to empower desired meanings. In fact, Disney’s
idealized worlds rest largely on the artifice of animation: good
characters (e. g., Simban, the Sultan, Ariel, Pocahontas) exhibit
juvenile traits such as big eyes and round cheeks (Lawrence 67) and
are drawn in curves, smooth, round, soft, bright, and with European
features; villains (e.g., Scar, Jafar, the Hun, Ratcliffe, Ursula)
are drawn with sharp angles, oversized, and often darkly. Animation
has available the same artistic capacity as illustration, where
color, shape, and size evoke certain psychological responses and
attitudes towards an object. Mickey’s head, for instance, is
composed of three symmetrically attached circles. As former Disney
artist and executive John Hench explains, "Circles never cause
anybody any trouble. We have had bad experiences with sharp points,
with angles, but circles are things we have fun with. . . circles
are very reassuring" (Brockway 31-32). While film may give rise to
what Walter Benjamin termed "a new region of consciousness," (in
Hansen 31), animation is further "freed from the limitations of
physical laws and formulae" (Moellenhoff 116) and more easily
disarms resistance to fiction and fantasy. Further, animation
thrives on the symbolic personification of values and ideals through
its use of visual metaphor in which "disparate elements are visually
incorporated into one, spatially bounded, homogenous entity" (Carrol
811). Again, although screen writers and cinematographers regularly
and effectively express ideas through visual metaphor, animation has
more technical opportunities and less creative obstacles.
Animation "real"-izes visual metaphors by enlivening
illustrated representations of fictional characters and settings
through motion and sound. When illustrations are consistent with
animal and human physiology–"drawn from life" according to Disney
promos (in Addison 23)–and move accordingly, they come alive.
Animated motion attracts our attention, mitigating its graphic
fiction. Children, in particular, are attuned to animation because
it visually stimulates their emotions (Moellenhoff 105) and Disney
has shown itself "capable of understanding the way that children
think and feel better than any other filmmaker" of our time
(Rosenbaum 69). Observe any pre-schooler or grade schooler watch
Disney–their eyes are wide and their bodies quake; laughter is
spontaneous and fright discernible (Takahashi, 1991). As Bjoerkqvist
and Lagerspetz (1985) found, children respond cognitively and
physiologically to the meaning of the animation.
For children, animation pierces the consciousness
and physical existence with experiential meaning, creating a realm
of understanding unavailable via literacy or non-cinematic physical
activity. Adults likely interact with cinema in a similar, though
less transparent manner, given their socialization to self-control
and public self-consciousness. Of course, viewers, young and old,
recognize animation as fictive, not real: it’s just a cartoon!
However, reality and fantasy do not compete in Disney, but "unite in
a droll way" (Moellenhoff 114) exempting the stories from fidelity
to extant or historical conditions.
To emphasize the story’s "innocence," Uncle Walt
instructed his artists to "keep it cute" (Bailey 75). Yet, precisely
because animation seems to be innocent, youthful entertainment and
"socially-harmless" (Kunzle 11), we "are much more inclined to view
the cartoon film as an uncomplicated representation of human ideas"
(Moellenhoff 116). Perhaps because we know it is fiction, animation
lowers the threshold for our suspension of disbelief, prepping us
for a more tolerant acceptance of plot, scene, character action, and
ultimately, ideas. U. S. Air Force studies of technical and
orientation films during World War II found Disney animation to be
not only exceptionally popular among soldiers, but informationally
superior to documentary film and oral and written instruction
(Hubley and Schwartz 361). Citing supporting research, O’Brien
(1998) suggests that animated realism remains unchallenged because
the popular audience believes it should be accepted, not analyzed
(177).
The Disney Model
The appropriation of cultural codes from traditional
tales through visual metaphor, anthropomorphism, naturalized scenes
and settings, and music are defining characteristics of Disney
animation. Disney animation entertains and instructs because it
offers a cinematic escape from reality by presenting recognizable
narrative and imagistic fictions as if they were or could be
reality. In part, the fantasies and their narratives are shielded
from external critiques because they are based on widely-accepted
cultural myths and morals. Snow White, Lion King, Pocahontas, Mulan,
Tarzan, and most other Disney animations are not original, but
simplistically revised appropriations of fairy tales, legends, and
others’ stories. Early works such as Sleeping Beauty, Pinnochio, and
Cinderella were adaptations of European folk tales. The Lion King
was adapted from an African story about Sundiata, a Mali King (Paterno,
1994) retold by Japanese filmmaker Osamu Tezuka (Kuwahara, 1997);
Mulan was based on a 6th century Chinese poem (Yi, 1999); Tarzan is
the creation of Edgar Rice Burroughs. In re-writing and animating
these and other stories, Disney reaffirms "basic, commonly
experienced social psychological needs which are connected with the
socialization process and through it with the larger social
structure" (Fluck 39). Disney innovates, enhances, and modifies
traditional tales, crafting highly-stylized, naturalized graphics
within realistic narratives that are entertaining and persuasive
precisely because they are so familiar and comforting.
Comfort comes in part from friendly animals that
appear as lead characters, editorial commentators, or
companions–adding appeal for young viewers and comic relief for
older viewers (Sleeping Beauty, the only Disney feature without an
animal sidekick, failed miserably at the box office.). Indicative of
Disney’s naturalistic style, animal stars are always thoroughly
anthropomorphized to instantiate the fiction of some human
characteristic in animal behavior: motherly owl, devious hyena,
playful bear. In the Lion King, Mufasa not only talks, he talks with
the diction and accent of British nobility, while the hyenas act and
sound like stereotypically black and Latino urban youth. Cultural
familiarity with such stereotypes enables reception of Disney’s
values. Conversely, those uninitiated to certain stereotypes can
acquire a Disney-based social template to judge future social
interactions: upon hearing a group of black teens talking in a
shopping mall, a white toddler was heard to exclaim, "Look, mom,
hyenas!" In either case, it’s clear that anthropomorphism–a
prevalent form of visual metaphor in animation—functions
ideologically, "deeply rooted in the culture" (Whittock 13).
Visual metaphor, anthropomorphism, naturalized
scenes and settings, and the appropriation of cultural codes from
traditional tales are defining characteristics of Disney animation.
Disney uses these techniques and forms to tell stories with popular,
yet enduring themes (e. g., the coming of age, personal
responsibility, and the search for happiness and acceptance) always
presented in narrative form. In any genre, narrative realism does
not depend on historical accuracy or on conditions of the natural
world, but on the story’s internal consistency and the resonance of
fictions incorporated within the story (Budd, Clay, & Steinman,
1999). Disney animations are unsurpassed in their narrative fidelity
to dominant ideology and cultural values, consistently leading
audiences to "realistically" believable fantasy lands. In the Lion
King, for instance, Disney relies on our continuing cultural
fondness for royalty and presumed noble beasts to present a
fictional world of nature where animals of prey bow to–rather than
flee from–the predator. Likewise, Disney can dismiss the social
inequality and brutality of feudalism by creating representational
characters with familiar and believable connotations controlled not
"by the properties the [subject] actually has but by those it is
widely believed to have" (Beardsly 107): a cuddly Sultan (Aladdin),
a benign emperor (Mulan), or a doting father (Little Mermaid).
Meanwhile, Disney easily denigrates democracy in its narrative by
casting secondary characters as bumbling or threatening as in
Pocahontas, Mulan, and Tarzan or by scripting anti-monarchy dialogue
as the rant of scavenging hyenas in the Lion King. In short, Disney
can use such recognizable renderings from history and nature in very
anti-historical and "un-natural" ways (e.g., a sultan who ignores
social class, a baboon that cooperates with lions), because the
techniques of animation are used to fashion realistic narratives
drawn from fables and stories past. Indeed, because Disney excels at
wrapping the fantastic in the natural, its animated narratives
assume much of the verisimilitude of "real" movies.
Given the communicative power of animation in
narrative realism and the dominance of Disney as the most popular
purveyor of the art form, there is an emerging consensus that
Disney’s animations supply a stable diegesis for socialization
(Hansen, 1993). In his appraisal of mass-mediated culture, for
instance, Michael Real (1977) determined Disney has replaced
schools, churches, and families in teaching society right and wrong.
Kathy Jackson (1993) argues that Disney and its vision "permeates
our culture" (109). Annalee Ward (1996) further believes that for
children the social values of Disney stories "form the standards for
testing the truth of other stories later in life (177), while
Michael Medved (1998) even portends an historic cultural shift to
family values led by Disney. Unfortunately, the pro-social values
that Ward and Medved perceive in the Lion King and the feminist
virtues that Henke, Umble & Smith (1996) read into Little Mermaid
and Pocahontas are surface readings of Disney’s adjustment to its
market needs. Close attention to the narratives and character traits
suggests that although Disney animations remain "naive, childlike,
even childish" (Moellenhoff 114), they are not the fairy tales of
imagination that children need (Bettleheim, 1977), nor are they
socially progressive. Rather, Disney animations are self-contained
confections mass-produced by adults writing, selling, and promoting
themes for product licensing and private profits (Herman & McChesney
54)–with consumerist values and ideologies supportive of capitalist
globalization.
Significantly, Disney’s animated visions not only
thrive in the U. S., they predominate in international
entertainment, in part, because more than any other global
communication form, animation crosses borders. Unlike non-animated
television and film, animation does not need to be dubbed or fitted
with subtitles: cartoon characters are multi-lingual. Consequently,
the costs for international distribution of animation are low, while
the possibilities for cross-cultural reception are high. Raised by
the apes, Tarzan speaks German. The Powhantan Pocahontas may not
know her own language, but she speaks fluent French and Italian.
Aladdin converses in Malay and Spanish, but not his native Arabic,
as that film market is too small. In its commitment to market
diversity, Disney also willingly edits any culturally unfavorable
textual content as in Pocahontas (Edgerton & Jackson 94) and Aladdin
(White & Winn, 1998) because it is "determined to release
non-controversial" animated films to maximize profits (Ostman
86-87).
Disney animations are not only linguistically
adaptable, they have long lives. In addition to the toys, clothes,
and other products which outlive the theater runs, Disney animations
are re-released on video and characters reappear in various video
and television spin-offs. Actors age and die; cartoon characters are
eternal. Based on fairy tales and historic myths rather than current
events, Disney features do not become dated as quickly as other
genre. Snow White, Bambi, Pinocchio, Peter Pan, and now Simba, Mulan,
and Tarzan will likely thrill future audiences as their
contemporaries.
Disney animation has already become popular with
international audiences, which eagerly anticipate and are willing to
pay for each new release. Disney develops its films according to a
strict artistic and corporate protocol (Kunzle, 1975), displaying an
identifiably consistent naturalistic style, with richness of color
and shading, depth of detail in background, full musical scores,
and, of course, consistent themes, narrative, and ideologies. When
Disney used an outside artist for Hercules (1997) audiences rejected
the departure from traditional Disney fare and the film stumbled at
the box office. Meanwhile, Steven Spielberg’s DreamWorks studio has
had some success in mimicking Disney with Prince of Egypt.
Like all televised entertainment, animation carries
no sanctions, only gratifications to deliver meaning (Hodge & Tripp,
1986). The popularity of Disney suggests that audiences receive
considerable pleasure, while the pervasive redundancy of Disney
animations assures that Disney’s vision will be seen, understood,
and remembered–three requirements of effective propaganda. Given
evidence (Jose and Brewer, 1984; Jose, 1990) that children causally
equate narrative outcomes with behavior (bad actions are punished,
good are rewarded), it is also likely that Disney’s morals and
hierarchies will be acted on as valid and preferred. The magic of
Disney–its ability to communicate ideas to millions–comes from
offering children and adults alike a visual sweet, desired and
satisfying. Of course, for all of its pleasure, a high-sugar diet is
not the most nutritious. Likewise, the messages in Disney’s vision
do not encourage healthy communities or democratic societies.
Narrating Animation
Along with its longstanding prominence in American
culture, Disney has stirred up significant criticism (Shickel, 1968;
Dorfman and Mattelart, 1975; Ostman, 1996). After Uncle Walt
declined to run for mayor of Los Angeles because, as he said, "I’m
already king," Joseph Morgenstern (1971) charged that Disney was "a
royalist plot . . . to take over the United States and turn it into
a continental Magic Kingdom"(Rosenbaum 64). More recent critical
appraisals have followed one of two tracks: exposes of the Disney
corporation and its practices (e.g., Wilson, 1993; Smoodin, 1994;
Bell and Sells, 1995; The Disney Project, 1995; Hiaasen; 1998) or
critiques of patriarchy, racism, and historical inaccuracies in
Disney films (e.g., Benton, 1995; Buescher and Ono, 1996; Hoerner,
1996; Pewewardy, 1996; Strong, 1996; Kuwahara, 1997; Renjie, 1999;
Gravett, 2000). These analyses are collectively thoughtful,
insightful, and valid, but nonetheless limited in scope. Feminist
critiques of individual self-hood (e.g., Addison, 1993; Henke, Umble
and Smith, 1996; Hoerner, 1996; Matti and Lisosky, 1997; Henke,
2000) and cultural critiques of racist depictions (Schickel, 1968;
Wainer, 1993; Bogle, 1994) miss the way out and the way in by
subsuming their challenges within individual choice. Disney can live
with, and even profit from, a non-European female protagonist
(witness Pocahontas and Mulan), but such adjustments do little to
reduce Disney’s promotion of social inequality. For Disney, race and
gender are primarily dramatic and stylistic devices, "but the more
profound consequences of institutional racism (and sexism–author
added) are never allowed to even momentarily invade the audience’s
comfort zone" (Ostman 95).
The rest of this essay addresses the more global
concern raised by Ariel Dorfman and Armand Mattelart (1975) nearly
three decades ago: the danger of seduction to Disney’s
representations and explanations that are so necessary to capitalist
hegemony and our own political quiescence. A textual analysis of
themes in recent Disney animated features reveals that Disney’s
dream world of individual heroes and princesses rests on cultural
privilege, social inequality, and human alienation–the same
ingredients obtained and produced by the socio-economic practices of
Disney and other capitalist enterprises. In short, Disney’s symbolic
production parallels the social production of global capitalism..
Aladdin (1992), Lion King (1994), Pocahontas (1995),
Mulan (1998) and Tarzan (1999) were chosen for investigation because
not only are they collectively among the most popular and
financially-successful Disney animations over the last ten years,
they are also the most widely critiqued. This essay assumes and
applauds previous analyses that have demonstrated various historical
inaccuracies or marked apparent race and gender biases in these
films. My own textual analysis based on the audio dialogue, the
published scripts, and the visual graphic representations verified
most of the findings of the works cited here, but, more importantly,
it also unearthed some larger themes that clarify how "dominant
culture constructs its subordinates" (Smoodin 36). As discussed
above, Disney creates its ideal world through an animated narrative
realism. Each narrative tells a story of the way things are, or are
supposed to be. Each story (and every Disney product!) must
represent the myth of "how things are done, not then or now, but
always in the life of the living being, group, or culture"
(McWhinney and Batista 47). All details must fit Disney’s mythic
vision. Characters, in particular, must adhere to Disney’s world
view.
Each Disney narrative features some characters,
events, and perspectives, instead of others, in order to entertain
and to communicate a particular meaning. Presenting some characters
and events as more entertaining, dramatic, humorous, or
enlightening, and "real"-izing them through animation, the Disney
narrative "suppresses" other characters or events as less important,
less entertaining, indeed, uninteresting, even boring (Edgerton and
Jackson 94). Importantly, in all narratives, the story develops
through the action and discourse of the characters (Fisher, 1989).
Characters can be evaluated by when, how, and how often they speak
and act, by what they say and do, how they interact among
themselves, how they are rewarded in the story, and, importantly in
any audio-visual medium, how they look and sound. Thus, Hoerner
(1996) (adapting Beckson [1960]) defines the story’s hero, or
heroine, as the central character determined by time on screen,
lines of script, and focus of story, while the villain is defined as
anyone who acts in opposition to the hero (227). In Disney
characters, the distinction between good and evil, proper and
improper behavior, is always clear in the character’s actions (Berland
101). Characters narrate the values and myths dear to the producer,
representing the producer’s preferred values and themes to the
audience.
Based on this perspective, the intertextual analysis
offered here considered each film’s narrative in terms of character
action (including dialogue) and character visual depiction
(including shape, size, color, and other descriptive graphic
features). The discovered markers of character trait, social
position, and dramatic value within the narratives were bundled
together in four identifiable themes that seemed to crystallize
Disney’s ideological project. The distinguishing themes in these
five films, and most likely other Disney features, include: 1) the
naturalization of hierarchy; 2) the defense of elite coercion and
power; 3) the promotion of hyper-individualism; and 4) the
denigration of democratic solidarity. Analytically distinct, the
four themes are necessarily intertwined, serving as complementary
supports for each and all, and are dramatically apparent in each
film (e.g., see APPENDIX for character attributes). The following
discussion relies on the findings of this study, providing selected
examples from the study and occasional references to other Disney
films and previous critiques.
Hierarchy in Form and Content
Hierarchy in a social order indicates a ranking
according to worth, ability, authority, or some other attribute. In
Disney, these values are combined with goodness and physical
appearance such that in each animated narrative, heroes and heroines
are invariably good, attractive, capable, worthy, and ultimately
powerful while in service to the narrative’s social order.
From the opening "circle of life" scene in the Lion
King, for instance, we cannot mistake the social order and its
validity. All species bow before the rightful king. The heavens open
and a (divine?) light shines on the new lion cub. This future king
is held before a multitude of reverent and bowing beasts whose
happiness and very existence depends on the maintenance of the
established and rightful heirarchy. The visual metaphors of good and
evil are simple and transparent: a regal king and his heir; an evil
uncle who covets the kingdom; and lesser, passive animal-citizens
overrun by social undesirables in need of leadership. The meanings
are animationally inescapable–the King, and his son, Simba, are
brightly drawn, muscular, and smoothly curved; the villainous uncle,
"Scar," is dark, angular, thin, and disfigured; the hyenas,
likewise, are angular and unmistakably black and Latino (in the
voice, diction, and verbal styles of Whoopi Goldberg and Cheech
Marin); while the socially irresponsible mircat and boar, more
cartoonish, less naturalistically drawn, live beyond the pride
lands. The dialogue and action indicate importance, as well. Mufasa
speaks in the King’s English, usually from on high. Scar, the
villain, lurks in shape and movement, languid, lazy, and foppish,
narratively manipulating other characters through deceit. The hyenas
have secondary roles with fewer lines, delivered comically, with
slapstick interactions that are nonetheless understood as
threatening to the smaller, younger, and naive lion cubs. In short,
from theme song and graphic representations to storyline, Disney
establishes a series of relationships of power that are maintained
throughout.
Similarly, Aladdin has a favorably drawn picture of
hierarchy. The hero Aladdin lives above Agrabah and its smarmy
merchants, murderous palace guards, and suffering street urchins, at
eye-level to the sultan’s palace–a clear visual metaphor of
Aladdin’s social equality with the princess Jasmine. Significantly,
Aladdin has little interaction with any human character other than
Jasmine. He has a monkey companion and, of course, his friendly
Genie. Jasmine, one of Disney’s recent "feminist" heroines, is
spunky, adventurous, and independent–although ultimately she needs
male guidance, rescue, and approval. This fantasy of youthful
rebellion and romance occurs completely within the Disney world of
hierarchy. The hero never questions or challenges the feudal order:
Aladdin does not use the magic lamp to feed the children, aid the
poor, or disarm the Sultan’s army. No, this "diamond in the rough"
only strives to win the princess and defeat Jafar, the arch-villain.
Jafar, described narratively as "a dark man . . . with a dark
purpose" is drawn darkly, highly-angular, threateningly tall, with a
long mustache and large nose. The Sultan of Agrabah, in contrast, is
round, with a white, fuzzy beard, jovial features, a bumbling gait,
and short–the representational personification of benevolence–Santa
Claus without the red suit. Jafar speaks with a thick Arab accent,
plotting overthrow and subterfuge throughout the story. The Sultan
has a cheerful British accent and plays with toys, largely oblivious
to the political intrigue: "benign . . . soft and senile" (Addison
10). Jasmine has big eyes, an oval face, flowing hair, and a
youthful, yet curvaceous body. Not coincidentally, Aladdin and
Jasmine are the only human characters with "American accents and
without conspicuously aquiline noses" (Addison 9). Light-skinned
Aladdin, the only male without facial hair in the movie, saves the
Sultan and Jasmine, so Agrabah can "return to normal" in keeping
with Disney’s elite order (Singer 42).
The narratives of Pocahontas, Mulan, Tarzan, and
other Disney animations are formed from the same redundant template
of elite hierarchy, albeit with hegemonic variation. In Pocahontas,
the standard Disney coming of age romance has been updated with a
fiesty, independent heroine in a narrative advocating cultural
tolerance. From the rousing anthem, "Colors of the Wind," to the
dialogue modifying John Smith’s colonial justification, Disney
claims that Pocahontas is "an important message to a generation to
stop fighting, stop killing each other because of the color of your
skin" (Edgerton and Jackson 91). Yet, in terms of Disney’s essential
hierarchy (and marketing goals!), it is little more than the fairy
tale refrain, "all the better to eat you with."
Appearing as "an amiable, accepting,
nurturing"cartoon, Pocahontas delivers another hierarchical message,
this time in a neocolonialist text (Buescher & Ono 129). Indeed,
Pocahontas does not seek its own path, but follows the trail of all
Western captivity narratives with its "noble" Powhatan, "savage"
warrior Kocoum, and "Indian princess" Pocahontas (Marsden and
Nachbar, 1988). John Smith, blond, smoothly-muscular and
athletically animated, fulfills the heroic ideal in vision and plot,
while chief Powhatan appears more sedate in bold, symmetrical
strokes, with slower, more dignified screen movements and dialogue.
These two elites survive the actions of the reactionary Kocuum and
villainous Ratcliffe. The stoic, irrational Kocoum has few lines and
dies at the hands of a naive colonialist. The Ratcliffe character
reveals in dialogue that he is indulgent, pompous, greedy,
incompetent, and not respected by the British nobility. He appears
as the largest figure in the film, obese, with a huge nose, big
lips, and pencil-thin triangular mustache. The narrative’s social
relations are hierarchical: lower class Anglos work for Ratcliffe or
Smith; native soldiers and villagers follow Powhatan’s directives.
In the end, the "good" colonialist, John Smith intervenes to save
Powhatan and order the arrest of Ratcliffe; Pocahontas presumably
finds her "true path" to be "alongside her father as a peacemaker"
(Edgerton and Jackson 94); and the rest of the natives and English
adventurers assume their prescribed subordinate positions, awaiting
further orders from their superiors. In Pocahontas, two hierarchical
orders are defended and left in tact: although the extended visual
metaphor of John Smith saving Powhatan and wanting to civilize
Pocahontas indicates that the colonialist is dominant over the
indigenous.
Given the prevalence of elite narratives in Disney
animations, it appears that hierarchy is a structural prerequisite.
Graphic representations verify such a conclusion. In Mulan, the
treacherous, invading Hun towers over all other characters, hulking,
hooded, and with sharp, foreboding facial features: angled-eyes,
triangular eye-brows, long angular mustache, and tight lips. His
giant steed snorts, his falcon pierces the air with hooked beak and
sharp wings, and his dark minions hack, maim, and kill with vigor.
In contrast, the Emperor of China is slight, thin, almost wispy and
moves gracefully across the screen. Barely defined graphically, a
mass of bowing, passive, and helpless citizens provide background
filler for the antagonism between the huns and the heroine. Mulan
has fewer Barbie-esque features than other Disney females and
generally is less on display, although she is drawn with the
requisite oval face, large eyes, and graceful body lines.
In the story, Mulan disguises herself as a man to
replace her father in the military draft–temporarily violating the
law against female fighting. She performs courageously and through
wit, physical skill, and the assistance of some barely competent
assistants, Mulan overcomes the invading huns and saves China. Of
course, she returns to her proper "place" at her father’s side in
the family garden to be courted by a handsome nobleman she met
during her adventure. Romance and Chinese feudalism lives!
Edgar Rice Burrough’s myth of Tarzan is well-known
(Fury, 1994) and in little need of Disney’s creative license. Raised
by apes, Tarzan, king of the jungle, rescues Jane and retires to an
idyllic life of swinging vines and fresh fruit. Disney lushly
animates the narrative with visual metaphors of good and evil within
a clear social hierarchy. Once again sharp, angular depictors carry
the villain on screen. Clayton has a big head, protruding nose,
cavernous mouth with huge teeth, jutting chin, and the sinister
little mustache of melodramatic villainy. Clayton has a fondness for
weapons, easy wealth, and large ascots. When he speaks his face
contorts and his mouth twists ungraciously. Like other Disney
villains, Clayton is the largest human character in the
film–graphically representing dangerous power. Tarzan is angular,
muscular, Aryan. His demeanor on screen is athletic and coordinated,
yet in dialogue he is innocent and naive, evidence of the
backwardness of his jungle family. Jane teaches him, as the Western
world civilizes Africa, but his prowess saves Jane, as men protect
women. Jane’s colonizing father is a graphic tracing of the Sultan:
short, round, furry, and non-threatening. Apes, baboons, an elephant
and Clayton’s men furnish the requisite comic filler or
stereotypical representation of the mass: alternately witless,
awestruck, and obedient to elite leaders or witless, hungry, and
easily roused to treachery by the villain.
These five films demonstrate that although Disney
provides multiple variations on the hierarchy theme, each narrative
occurs within a setting of clearly differentiated power. As Wilson
observed about theme parks, "the organizing principle of the Disney
universe is control" (Wilson 166). In animation, race, gender, and
particularly, class register as recurring indicators of hierarchy. A
charting of authority suggests that elite parental authority
communicates social legitimation within the narrative. Mufasa
instructs Simba in his duty. Porter approves Jane’s decision to stay
with Tarzan. In Lion King, Pocahontas, Tarzan, and Aladdin, the
patriarchs hold the ultimate say, but not all fathers or all men
have such power. Males other than the lion kings speak little and
act with minimal authority. Mulan’s father accepts the Emperor’s
decree, Powhatan defers to John Smith, and Jane’s father to Tarzan.
In short, in each animated narrative, a princely elite (animal or
human) conveys and protects the ideals, values, and traditions of
the social order.
While the hero and heroine are always noble and
attractive by birth, villains are privileged and titled due only to
the misplaced magnanimity or whim of a legitimate superior. Villains
are unattractive, semi-elite social misfits. Jafar is Grand Vizier,
advisor to Sultan; Scar is King Mufasa’s disgruntled brother,
ineligible for legitimate succession; and Ratcliffe’s governorship
is a reluctant sop from more worthy elites. In each of these
narratives and others (e. g., Little Mermaid, Beauty and the Beast,
Fox and Hound), the dominant social class has no villainy, producing
only good souls who never abuse their authority. We understand this
viscerally by the soft, cuddly caricatures that Disney creates.
Abuse comes solely from those elevated beyond their goodness,
villains who would reach beyond their status and disrupt the social
order. But, alas, such villainy is always undone, because as
Disney’s Comic Book Art Specifications dictate, only elites can
triumph, there is "no upward mobility" in Disney lands (Kunzle 16).
In the fairy tale world of the dominant, class rules apply: a frog
becomes a prince, only if he was a prince before. Rulers may change
among the elite (from Mufasa to Simba, from Sultan to Aladdin), but
the rules and ruled remain. And, in Disney’s world, the only just
rule is class hierarchy.
In addition to providing heroes and villains with
clearly drawn markings of social status and value, Disney
illustrates social position and worth of secondary characters with
variations appropriate to their relationship to hero or villain.
Thus, aides to the hero/heroine are invariably animals, friendly and
"cute," as Uncle Walt dictated decades ago: Meeko the raccoon;
Mu-Shu the scrawny dragon; Timon and Pumba, the Laurel and Hardy of
the pride lands; Terk, the ape sibling and Tantor the jovial
elephant; lively crabs; comic birds; and the like. Only Jasmine’s
companion tiger bodyguard and Aladdin’s Genie possess any visual
strength, but narratively they both live to serve their owners.
Villains occasionally have animal assistants, some of whom are cast
as reluctant participants who find pleasure in other character’s
misfortune, i. e., not so cute. Each villain’s animal companion has
some graphically- or narratively-suggestive objectionable feature:
grating voice (Jafar’s bird), mean-spiritedness (hyenas and
Ratcliffe’s pampered dog), or violent nature (the Hun’s falcon).
Humans loyal to the heroic characters and awaiting more powerful
leaders have less character development (like the colonial workers
in Pocahontas), while the collective population frequently appears
as largely motionless, two-dimensional spectators (as in Aladdin and
Mulan), illustrating their passive role in both the narrative and
Disney’s social vision. Evil henchmen, such as Clayton’s sailors or
the huns, are consistently shabbily-dressed or disheveled, dark,
often-bearded, usually armed, speak harshly in short sentences, and
mete out their brutality only as long as the villain commands. In
Disney, lower class characters do not act on their own. Large groups
are often cast as mob-like in action and graphic: jeering primates
terrorize Jane; wildebeest stampede without regard for others in the
Lion King; native warriors huddle around the fire waiting for orders
to attack; the huns shout and howl above the thunder of their
horse’s hooves. Whether Africa, Arabia, North America or China, few
from the good citizenry or evil troops are individualized, even
fewer have articulate voices, appearing but as replicates from two
or three stencils, graphically reflective of their necessarily
subordinate position in Disney’s hierarchy. In sum, the five Disney
films considered here play the same refrain: a stylized,
naturalized, and Westernized elite hero combats a privileged
anti-social over-sized villain, while cute animal sidekicks and
thuggish rebels knock about in front of a shapeless, faceless
humanity. Animating hierarchy centers Disney’s vision, whatever the
era, geography, or species.
Justifying Power and Coercion
To underscore this essential Disney law, narrative
resolution in each film defends and reinforces the status quo.
Nothing is resolved until the preferred social order is in place. No
one lives happily ever after until the chosen one rules. All is
chaos and disorder in the pride lands until Simba returns as
monarch. Even nature withholds its bounty, pending the proper social
hierarchy. Ariel must first be married to human royalty with
Triton’s blessing, before aquatic peace returns. Saving China is
only a youthful adventure: Mulan’s "place in life" is in the family
garden. Even the wisest of apes knows Tarzan is superior. And so it
goes, in all Disney animation. We all need true rulers who are wise,
benevolent, and powerful. Any other arrangement is unworkable.
Villains may attain power, but as non-elite, false leaders, they are
ill-equipped to rule. Their reign is disastrous and temporary. Soon
the hero will save the day and the hierarchy. "As evil is expelled,
the world is left nice and clean" and well-ordered (Dorfman and
Mattelart 89). Thus, zebras bow, faceless Chinese cheer, and in
general, the masses rejoice (and happily resume their subservience)
upon the triumphant defense of the hierarchy. The pleasant narrative
outcome verifies the virtue of hierarchy. Perhaps, we too should
find our place in the circle of life and be so happy and lucky!
Preference and justification for elite control can
be observed in the attributes of each narrative’s leading authority:
they are morally good and invariably benevolent. The Sultan may be
disoriented, but he is a gentle soul, impervious to evil. A
compassionate John Smith–"the perfect masculine companion"–is
willing to sacrifice his own life to avoid further bloodshed (Buescher
and Ono 140). In contrast to the malevolent huns, Mulan’s emperor
exudes warmth for his docile subjects. Tarzan demonstrates his human
compassion and superiority in saving his ape family (and Jane). For
Disney, all elite authority figures are good, caring, and protective
of their wards. In a telling statistical analysis of 11 Disney
animations, Hoerner (1986) found that heroic protagonists exhibit
98% of all pro-social behavior in the films (222). Disney’s
subsequent animated films maintain the same class-based morality.
Rulers are also responsive to the individual needs
of their duly anointed successors, frequently revising rules that do
not overturn the status quo. The Sultan changes the laws of royal
matrimony. John Smith orders the arrest of a Governor. Mulan’s
father, emperor, and royal suitor all forgive her individual
indiscretion, but the discriminatory laws against women are not
revoked or even questioned. After witnessing Tarzan’s rescue of his
ape family, Kerchak puts aside his species-bias and declares Tarzan
king of the jungle. Significantly, once their individual needs are
met, all heroes and heroines come to accept the wisdom of
established authority and norms.
The consistent haloing of hierarchal power as
preferable for all organizes the film’s moral conflict and elite
response to challenge. In all cases, elite heroes and heroines use
coercion with impunity, continuing a Disney tradition that dates
back to Snow White (Hoerner 226). Elite coercion varies from the
Beast’s abuse of Belle to the colonialist’s murder of Kocoum. Mulan
slaughters dozens of huns, Tarzan wrestles with Clayton who
accidentally falls to his own death. In addition to coercion, elites
frequently employ deceit: Aladdin assumes a false identity; Mulan
disguises herself; Tarzan conspires to violate a jungle law.
Everywhere and always Disney’s heroic elites are stronger, smarter,
and victorious in the final conflict (even when performing
anti-social acts). In each case, the protagonist earns riches,
power, and happiness.
In contrast, villains–who almost exclusively exhibit
antisocial behavior and violence–suffer calamity or death: Jafar is
imprisoned for thousands of years; Scar dies; Kocoum dies; Ratcliffe
is arrested; the Hun dies; Clayton dies. One need not consult a
literary critic to understand the moral of these stories. In all
fairy tales, good triumphs over evil, but for Disney good is the
exclusive genetic and social right of the elite. Elites are
attractive, benevolent, good, and successful; villains are
misshapen, treacherous, evil, and cannot win. The rest of the Disney
world is undifferentiated, passive, dependent on elite gratuity, and
largely irrelevant except as narrative fodder.
Self-fulfillment through Self-Gratification
Moral decisions regarding individual responsibility
and self-fulfillment concern many coming of age stories, but
Disney’s tales push ego to the extreme. According to Disney, the
most important, romantic, and meaningful events in life belong to
elite individuals seeking self-gratification–no other stories are
worth telling. The Disney experience is clearly that of social
privilege. Along with luck, riches, romance, and happiness, elites
have a lock on individual choice. All others carry out their social
role without much complaint or deviance–or else face severe
reprisals.
Life choice exists only for the central characters.
Soon-to-be prince Aladdin frolics in the palace with Jasmine, the
Sultan, and Jafar, the rest of Agrabah must toil and trade outside.
Simba chooses to party with his "akunamatata" buddies or not, but
Disney leaves others subject to Scar’s rule. Nakoma, Kocoum, and
others work or war, but Pocahontas is free to flit about the forest.
John Smith prances off into the woods, too, while Disney’s
hard-working sailors dig the dirt. In Disney’s world,
self-realization exists exclusively for the privileged individual.
Henke, Umble and Smith (1996) applaud the freedoms
Disney gives the The Little Mermaid and Belle in Beauty and the
Beast, blaming Disney’s town people for "marginalizing" Belle as
"peculiar" (237) and sympathizing with Ariel’s "frustration and
resistance" to life in the sea. Wishing a feminist intent to Disney,
they note that "like Ariel, Belle has freedom to make choices and to
act on her own behalf" and "Pocahontas exercises power over her
future" (238-39). So (although Disney still scripts romance as the
right "choice" for Ariel, Belle, Pocahontas, and Mulan), compared to
Snow White and Aurora in Sleeping Beauty, elite females have come a
long way, baby! Yet, honing in on the individual attributes of
Disney’s lead females ignores the ignoble, reductive
characterizations of Ariel’s sisters, Belle’s neighbors, and the
Powhatan women as passive, uninteresting, perhaps ignorant and
certainly less worthy. In other words, seen in the context of
Disney’s hierarchical themes, gender-friendly individual freedom is
simply another attribute reserved for the royals.
Heroes and heroines search for their
self-fulfillment through individual self-gratification based on
social privilege. To be true to yourself depends on your social
position. Orphans, merchants, zebras, baboons, sailors, warriors,
and workers face no dilemma. Their true selves are patently,
graphically obvious. They in the background unless needed in the
elite narrative. Their inferior quality of life in the narratives
seems natural and uninteresting, and certainly of no concern to
aristocrats pursuing their own self-fulfillment. To be true to
yourself as an elite protagonist is to be true to the social
hierarchy. Disney emphasizes this graphically by placing the most
important individual characters above the rest of its animated
society. Jasmine and Aladdin court above the city, Simba is held
aloft above a jutting rock, Pocahontas sings on a mountain peak,
Mulan triumphs on the palace roof, and Tarzan swings in the tree
tops. By design, no other characters are displayed as high.
Like privileged white youth today, Disney’s animated
elites search for something new atop the class structure. Of course,
as the best and brightest Disney has to offer, these characters
already have more freedom, more choice, and more opportunity than
others in the script. Yet, Disney posits their ennui as a universal,
progressive search for something more, while in the end each chooses
their own social position (or one slightly higher), verifying that
any individual given a free choice would "naturally" choose
supremacy within a hierarchy.
Moreover, no matter what choice they make, they risk
little. In or out of water, Ariel is princess. Pocahontas never has
to pick corn. And, despite his disastrous deceit, Tarzan remains
jungle king. All Disney heroes and heroines break free from any
constraint at will: Ariel escapes the sea; Mulan, a matched
marriage; Tarzan, the ship’s hold. The narratives record the social
inequity of all hierarchies: individual choice has few restrictions
or risks for elites.
Individual happiness for elites never requires
social change. Disney heroes and heroines may yearn for something
just around the bend, but their search circles in on their own
self-satisfaction. Disney’s fetish for supreme individualism
discounts any concern for others. In their quest for more, elite
self-interest predominates. Even when selfishness jeopardizes others
or causes death, redemption is inscribed at the end. Jasmine puts
children in danger, her selfish snits land Aladdin in prison.
Pocahontas’ flirtation with Smith gets Kocoum killed. Chinese die
during Mulan’s deceit. A love struck Tarzan endangers his family and
Kerchak is killed. Of course, being good and just, individual elites
face few negative consequences for their self-centered decisions.
None of the elites question unjust social relations
or poor social conditions. The well-read Belle can imagine nothing
more than her own romance. Once crowned, Aladdin is unperturbed by
poverty and violence. Mulan’s familial duty does not challenge
discriminatory traditions. Simba, John Smith, Tarzan, and other
heroes seek only self-gratification. The resulting social peace and
harmony occur as necessary narrative corollaries to Disney’s
promotion of elite self-interest. If the Princess is happy, the
kingdom rejoices.
Egalitarian social relations would disable Disney’s
hierarchy and its focus on individual aristocrats. Could Jasmine and
Aladdin find happiness in the streets? Could Nila elope with Simba
to akunamatata land leaving the others to form a society without
predators? Could the handsome prince come a courtin’ Mulan if she
used her prowess to help overthrow feudalism and usher in women’s
rights? Or (following Disney’s rewriting of history for
entertainment purposes), could Ratcliffe get shot, John and the
sailors sink the ship, and all live a happy pastoral life with the
Powhatan? No, Disney dictates that self-fulfillment concerns only
the elite and their individual satisfaction within the social order
is sacrosanct. The last thing Disney needs is to have illustrators
and animators creating their own art or garment workers and theme
park employees organizing for better working conditions. Why would
Disney want to popularize a narrative with cute characters
advocating democracy and opportunity for all? Thus, all individual
heroes and heroines act freely and with impunity within their social
position, and, at the denouement, they all individually choose to
fulfill their social responsibility in defense of the status quo,
justifying, excusing, and/or rewarding previous actions.
In privileging individualism as a narrative theme,
Disney does more than create heroes and heroines with both good and
bad traits like characters in most television cartoons (Williams,
1991). Rather, Disney draws narrow self-interest as the path to
self-fulfillment. As the only model present, elite individualism
gets more than a nod of approval. The value of elite
self-gratification without regard for others is justly confirmed by
its rewards: gold, real estate, power, privilege, marriage and
whatever other riches and social preferences appear apropos to each
narrative. This "hyper-individualism" is permissible because it
belongs to those at the pinnacle of Disney’s social order. To be
honest, the final refrain to Disney animation theme songs should be:
"If I want it, I get it, then all’s right with the world."
Solidarity for None
Disney’s naturalization of hierarchy, its defense of
elite coercion, and its promotion of unrestricted elite
individualism coalesces in stories that undermine and denigrate
social responsibility, democracy, and human solidarity.
Thematically, Disney’s opposition to democracy and solidarity is
apparent in its graphic illustrations of non-elite characters, the
lack of dialogue for non-elite characters, its consistent slights of
group interests, and the narrative and visual naturalization of
unfavorable social conditions.
In focusing exclusively on individual elites, Disney
dismisses group solidarity and the public interest as unimportant to
the story. Although each narrative includes dozens of non-elite
characters, they appear primarily as background or as proxies for
the protaganists. In fact, "every Disney character stands on either
one side or the other of the power demarcation line. All below are
bound to obedience, submission, discipline, humility. Those above
are free to employ constant coercion, threats, moral and physical
repression, and economic domination" (Dorfman and Mattelart 35).
Producers are non-existent in Disney (Dorfman and
Mattelart, 1975; Wilson, 1993). In ridding the animated environment
of work and its necessary social relations, "all the everyday
functions of the city have been hidden or banished" (Wilson 64).
Thus, the contributions and value of the majority of society
disappear as well. Necessities of life in Disney’s world appear
magically, so feudal exploitation and other undemocratic conditions
can be ignored, as can the individual and collective participation
of farmers, workers, artisans, and other producing human beings,
leaving Disney free to focus on the lives of the rich and fantastic.
Individualism and competition–buzz-words for
capitalism–are reserved for Disney’s fantasy elites, who have no
moral or social peer. Elite ideas and actions are right, good, and
ultimately successful. Villains may have ideas and take action, but
they are wrong, bad, and doomed to fail. In such a fantasy world, no
other ideas or actions are needed and hence Disney’s animated public
seldom speaks, exhibits limited thought, and undertakes little
independent action–and never, ever, does a non-elite character
freely broach the question of equality, democracy, or social
justice.
Non-elites have little self-interest. They have no
personal ambition. Indeed, life below affords no individual
distinction, at all. All non-elites are all traced from similarly
static outlines. Yet, Disney cannot imagine they have any similarity
of interest. At most, Disney’s animated populations appear as
"average" characters, either acting irresponsibly as inferiors
squabbling over trifles or passively waiting for mobilization orders
from a superior. Most secondary castings are not particularly bright
in dialogue or graphic portrayal, except for aides who are often
mischievous but harmless, comic animal sidekicks like the Lion
King‘s Timon and Pumba, Mu-Shu, Mulan’s dragon, or Terk, Tarzan’s
ape sibling. Less enlightened non-elites tend to anti-social
behavior as thieving hyenas or tormenting monkeys. Having baser
instincts, "bad" non-elites (unshaven, partially dressed, usually
large) are also prone to violence and easily misled by nefarious
Disney antagonists: Arab bandits work for Jafar; sailors join
Clayton in kidnapping; and hordes follow the Hun.
Of course, according to Disney, most non-elites
tacitly or enthusiastically understand that hierarchy is good and
support the social order no matter who rules. The citizens of
Agrabah bow to the Sultan, Jafar, then Aladdin on each successive
command; no animals rise up against Scar; the colonialists obey
Ratcliffe, then Smith; and all apes obey Kerchak, then Tarzan. The
King is dead, long live the monarchy! According to Disney, workers,
sailors, farmers, and other producers are wretched, irrational,
chaotic, and passive, unable to act on their own. Some may be roused
to mob action under the wrong leader, but all will be happier if the
proper order is fulfilled–the hierarchical natural order of the
animal kingdom or the hierarchical social order of an Arab
Sultanate, Chinese Empire, or British colony. Group action, in other
words, only occurs at whim of the powerful.
Worthless individuals would likewise collectively
amount to nothing, so Disney omits any independent, cooperative
action by non-elite citizens or community members. Non-elite
characters never even discuss their own democratic interest.
Moreover, in these five Disney films, actions by leading characters
thoroughly shred any semblance of collective interest. Aladdin
deserts the orphans and his neighborhood; Pocahontas betrays her
nation; Tarzan betrays his family; Mulan deceives her family and
compatriots; and Simba deserts the pride lands, returning primarily
out of revenge and duty to his social position. Disney never
animates democracy or social responsibility. Disney heroes in all
their wit and wisdom never seek happiness or fulfillment through
commitment to improving the human condition. Instead, all Disney
animated stars indicate that acting against the public interest in
one’s search for individual gratification is natural, legitimate,
and preferred. Community or family interests or democratic concerns
do not appear in Disney.
Herein lies Disney’s message to the world: "Get
whatever you can by force, deceit, or luck. The future of the world
revolves around the individual, self-interested actions of
naturally-superior elites." In 1975, Dorman and Mattelart described
the world of Disney as "a 19th century orphanage" (35). Thirty years
later, Disney is animating 21st century gated communities for a
global consumerist culture where the only actions relevant are by
those living on inside the circle of capitalist life. Solidarity
among the majority populations on the outside is unthinkable for
Disney’s "imagineers."
Realistic Fantasies, Fantastic Realities
We need to understand and unpack Disney because it
is a world leader in mass entertainment implicated in the
globalization of capitalism and the concerted effort to deregulate
and privatize world culture. A highly proficient producer and
international distributor of capitalist cultural products, Disney
advances an ideological content that parallels the social and
political requirements of capitalist economic activity: hierarchy,
elite coercion, hyper-individualism, and social atomism (Therborn,
1983). In particular, Disney’s animated features communicate a clear
message to the world: the individual quest for self-gratification,
adventure, and acquisition is good and just. This cultural edict
suggests that the momentary pleasures of entertainment will free us
from the throbbing anxiety of daily life. So, just as Disney’s
animated masses await their rescue by some benevolent noble,
millions are encouraged to rely on successive Disney films for
pleasure and distraction.
Of course, Disney’s "fabrication of mass culture" as
individual consumption is "built on the backs of masses" of farmers,
garment workers, technicians, illustrators, retail clerks, and other
working people (Dorfman and Mattelart 98), but from the pinnacle of
power and in front of the movie screen, such details of production
are irrelevant. Wealth appears and riches flow to all deserving
elites. To be rich is to be good (and a little lucky!). To be poor
is to be bad (too bad?) and unlucky. A world designed by Disney CEOs
and other cartoon representatives would "naturally" have social
problems and economic inequities, individual capitalists would deny
responsibility, and the poor would have to accept their plight or be
removed.
However, Disney does not "conspire" to build such a
new world order. No, its pro-capitalist ideological premises are
patently obvious, redundant, and pervasive. Furthermore, dominance
in the production of commodified animation and its spin-offs
indicates that Disney’s narratives resonate with appreciative mass
audiences, suggesting that Disney’s hierarchical themes are also
culturally acceptable, at least tacitly. Thus, the ability to market
popular films and the public’s delight in consuming their little
pleasures can best be understood as a negotiated hegemonic activity
(Gramsci, 1988). Like modern advertising, Disney worlds are
fanciful, optimistic, and tidy (Croce 91). And like advertising,
Disney has become part of everyday life, commercially and culturally
institutionalized by design (O’Brien 173-75). But in Disney’s case,
the medium is also the advertisement. Disney products are themselves
advertisements for Disney and for its ideological and cultural
themes.
Disney’s dominance is secured through its selective
application of technology, technique, and culturally-palatable
content. Naturalized animation of cultural truisms combined with a
hierarchical narrative realism stimulates mass audiences to
collective anticipation, surprise, and wonder. In appreciation, we
consent to our own satisfaction and distraction. As audiences, we
are busy enjoying the stylized graphics and familiar narratives,
while Disney successfully reflects, clarifies, and popularizes
existing dominant cultural values and meanings. In the process, we
are held hostage to a highly individualistic, consumerist
perspective that leads us to understand these films in terms of
social privilege and individual escapism (Hansen 40).
The interpretation of the handful of Disney
animations presented here is intended only as an entry to discussing
Disney’s vision for globalization. Understanding Disney clarifies
the global intent of corporate capitalism. Without deviation Disney
animates and narrates myths favorable to a corporate culture (McWhinney
and Batista, 1988), including its own (Wilson, 1993; Hiassen, 1998).
The emerging world capitalist culture revels in the ideology
distributed by Disney, an ideology which aligns the morals of every
animated film to class hierarchy, thereby denigrating and dismissing
solidarity, democracy, and concern for community needs and
interests.
Those interested in improving world social
conditions and human solidarity should take note of the cultural
power of animation, narration, and entertainment. Disney’s
application is one variant extremely useful to global capitalism.
The practice of individual consumption of entertainment commodities
(which further promote individual consumption) subverts collective
reflections and discussions that could lead to solidarity.
Artists, illustrators, historians, animators,
technicians, storytellers, and individual citizens must collectively
take hold of technology and technique for democratic purposes.
Disney’s autocratic production model and generic content should be
replaced with cooperative creations and democratic narratives. For
American audiences, animated films featuring historic figures such
as Simon Bolivar, Touissant L’Overture, Joe Hill, Mother Jones,
Sojourner Truth, and Green Water Woman could foreground movements
for liberation and equality. Historic struggles for freedom
elsewhere supply an abundance of other possibilities. Rather than
viewing heroes who only want more stuff, children and adults could
become acquainted with protagonists and behaviors that validate
social interaction, social responsibility, and social justice. Such
heroines and heroes would be worthy of emulation. Of course, the
struggle over culture will not be decided by cartoon figures, but
surely working classes around the world need a vibrant, "animated"
democratic culture as a necessary forum for communicating and
organizing a political power against real hierarchies. Creating our
own entertainment would be one way to proactive democratic
communication and promote international solidarity for human
liberation.
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About the Author
Lee Artz (Ph.D., University of Iowa) is Associate
Professor in the Department of Communication and Creative Arts at
Purdue University Calumet. He has taught communication at Purdue
University Calumet, Loyola University Chicago, the University of
Iowa, and Stanford University. He has written numerous articles on
cultural diversity and democratic communication for leading
journals. His most recent books are The Globalization of Corporate
Media Hegemony (with Yahya R. Kamalipour, forthcoming), Public Media
and the Public Interest (with Michael McCauley, Eric Petersen, and
Dee Dee Halleck, 2002), Communication and Democratic Society (2001)
and Cultural Hegemony in the United States (with Bren Murphy, 2000).
He has received awards in both scholarship and teaching, including
the Sujack Award for Teaching Excellence at Loyola (1998), the
National Communication Association's Applied Communication
Division's Distinguished Article Award (with Frey, Pearce, Pollock,
and Murphy, 1998), and the First Paper Award at the Global Fusion
Conference (2001). A former machinist and union activist, Artz has
been a frequent advisor on communication and education for labor
organizations and public and private schools in Illinois and
Michigan. He received his B.S. in Education and Black Studies at
Wayne State University and his M.A. in Communication at California
State University-Hayward.