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Article No. 10
The Mediatization of
Filipino Youth Culture
A Review of Literature
Gerry Lanuza
University of the Philippines, Diliman
gerrylanuza@freemail.ph
A. The Relevance of Youth Study
In 1995 youth population
constitutes eighteen percent of world population. In the same year
it is estimated that there are 1.03 billion youth in the world.
Eighty-four percent of these youths are found in developing
countries (National Youth Commission, 1998:4). In 1990 Asian
region contained 64.3% of world’s youth population. It also
represents 70% of global increase in the number of youth in the
middle of the century (Xenos and Raymundo, 1999:99). Interestingly,
according to 1995 national census, the age structure of Philippine
population continues to be young (1995 Census of Population,
Report No. 2:xxiii).1 The
age group between 15 and 24 constitutes twenty percent of the total
population (14,857,326 of 75,037,00). These younger members of the
population are considered as youth by the United Nations.
Demographers tells us that what we have today is a “youth bulge” or
“youth in transition” whose number will gradually decline in the
future until it reaches 12.4% in 2075 (Xenos and Raymundo, 1999:6).
Now, there are three
general reasons for studying this younger age group (Fornas, 1995).
First, is social and political reason. The youth are the bearers of
traditions,
1
According to the 2000 NSO census the
population of the Philippines as of May 1, 2000 is 76,498,735
persons. This represents an increase of 11.5 percent or 7.88 million
persons over the 1995 census count of 68,616,536 persons. At the
time of writing this paper the data on sex-age composition of the
2000 national population was not yet available.
customs, and cultural heritage (Kanjanapan, 1986:1). Members of
this age group would eventually assume the responsibilities of the
future generations. They represent the wave of the future (Otto and
Otto, 1969). Six years from now and onwards this group of young
people will assume the full adult roles and responsibilities.
Furthermore these young people will be the pacesetters of the
younger generation. As the reference group for the succeeding
generations, studying the current culture of this generation could
provide significant insights about the future beliefs, values,
behaviors, attitudes, and practices of the next generation (Otto and
Otto, 1969). Moreover standing as potential reservoir of human
capital knowledge of young people could help the nation invest in
the present and reap inestimable profits in the future.
Undoubtedly, youth
studies would contribute considerably to overall development
planning of the country. Knowledge about youth would also contribute
towards better rapport between adult and the younger generation.
2 Hence
there is a general tendency today for multidisciplinary
collaboration among various professions concerned with youth (Lageman,
1993). This has been the major thrust of government and other
specialists on youth. It is for this reason that youth studies are
experiencing renaissance today in the social sciences (Tanakishi,
1993). But this thrust often leads to an extreme slogan: what is
wrong with the nation is what is wrong with the youth. As a policy
orientation, this approach could easily slip into a form of
benevolent paternalism. Youth are targeted as passive recipients of
social charity and pre-packaged programs.3 Or,
2 Modern
bourgeois families needed the help of pedagogues to transform the
rebelliousness of young people into responsibility. So the latter
invented “adolescence” to describe the process of transformation (Bothius,
1985; Davis, 1990).
3 For a critique of such approach from critical theory and social
constructionist paradigm, see Alderson (1999) and Penn (1999).
alternatively, it could lead to a moral panic that often depicts
the youth as “anti-social” and “threat” to the moral order (Lupton,
1999; Bothius, 1985).
The second reason for
studying the youth is the seriousness of some scholars to really
engage in and address the life crisis of the youth. Such approach
aims at helping the youth go through the difficult processes they
are undergoing. Most studies done in this direction are in
educational psyc hology. Still, other scholars pursue youth studies
because they want to find out what creative experiments youth have
done that could possibly be use to improve the country. Herbert A.
Otto and Sara T. Otto (1969), aptly express this point when they
point out, “The adolescent brings to the social scene an idealism,
integrity and commitment to values which penetrate to the very heart
of dysfunctional institutions and social structures” (p. 55). This
orientation has a danger of romanticizing youth culture by
excessively celebrating what is quixotic in youth culture. Most
studies done in this direction are found in sociology, anthropology,
and cultural studies. Today, studies inspired by the latter approach
fall under the rubric of “youth culture study”.4 Youth culture study explores the dynamic creativity of young
people in the wider context of power relations and the new
conditions in late modernity ((Fornas, 1995; McRobbie, 1994a).
Aside from these reasons, youth study in our country has also an
historical dimension. As Loretta M. Sicat (1972:14) points out, “The
theoretical importance of investigating the political attitudes of
the young is enhanced by the role that they play in politics. No
less than the national hero of the Philippines, the versatile Dr.
Jose Protacio
4 Youth culture study has affinities with
subcultural theory of Birmingham Center for Contemporary Cultural
Study (Hall, Jefferson, McRobbie, Phil Cohen, and Albert Cohen)
and the radical tradition of the Frankfurt School (Marcuse, Habermas,
Horkheimer, and Adorno). These theories are further elaborated in
Part VI below.
Rizal, less than eighty years ago, saw the Filipino youth as the
“Fair Hope of the fatherland.” Historically the struggle for
nationalist independence was spearheaded by the group of younger
educated illustrados (Gomez, 1986; Dano-Santiago, 1972).5 This
is due to the critical and liberal attitude that educated youth
imbibe from schooling. Indeed Filipino youth had always been at the
forefront of social movements and the bellwethers of social change (Acuna,
1960; de Vera, 1971; Tuano, 1994; Jacob, 2002; “Rebel with a Cause,”
1988). From the First Quarter Storm to Edsa I, and from Edsa
II to the recent peace rallies Filipino youth had played prominent
role in our nation’s history (De Vera, 1971; Recana, 1973; Abinales,
1984; n.d.; 1984; Montiel, 1991; Santos, 1977).
Not less important
however is the significance of studying youth and their culture in
the Information Age. As noted by Michael Tan (1988; also Tan,
Batangan, and Espanola, 2001:3), an anthropologist, many studies on
youth, especially those dealing with sexuality, tend to be
moralistic and emotional. Often these studies subordinate empirical
findings for policy analysis –either for political or religious
ends.6
Nonetheless the study of youth as an interesting field per se
should also be valued. For the present paper the focus is on mass
media and its impact on the formation of youth culture. As in other
areas of social scientific studies, the study of youth and mass
media
5 Just
to cite some few examples from history: Emilio Aguinaldo became the
first President of the Republic at age 29, Andres Bonifacio founded
the Katipunan at 29, Emilio Jacinto becamne the brain of Katipunan
at 20, Gregorio del Pilar became a general at 24, Jose Rizal wrote
Noli at 25, and Mariano Tinio became brigadier general at age 19
(Martin, 1995:36).
6 For
an example of religious overtone, see Andres, Gaerlan, Limpingco
(1974), and the entire issue of East Asian Pastoral Review,
volume 22, no. 3 of 1985. For political overtone, see the various
studies conducted by the National Child and Youth Research Center.
The overtones of research on youth are also dependent on the
sponsors or funding institutions. For instance, UST Social
Research Center, Asian Social Institute, and the
Catholic Bishops Conference emphasize the pastoral implications
of their research on youth. Likewise, government-sponsored studies
and other government-attached institutions emphasize policy
implications such as studies done by The University of Philippine
Population Institute, Philippine Population Commission,
and National Youth Commission.
has a
great deal to contribute in advancing multidisciplinary cooperation
among social scientists in general.
Unfortunately, today
there exists no comprehensive survey of the state of Philippine
youth studies in relation to mass media. This is surprising given
the large amount of literature in the field, and the inestimable
significance of mass media on the formation of youth culture. In
view of this, the present paper aims at (1) providing a preliminary
summary and assessment of existing Filipino youth studies in
relation to mass media studies; (2) describing the general
relationship, if any, between youth culture and mass media; and (3)
providing some useful recommendations for the future direction of
youth studies vis-ŕ-vis mass media. It is also the hope of the
present paper that by providing interested individuals and parties
with general knowledge about Filipino youth and media study, they
will gain better understanding, not only of theoretical
significance, but also more importantly, of the current and future
generations of young people.
To facilitate the study, the
present paper includes only those studies that cover and include
young people within the age bracket 15 to 24. Hence studies on
children, adolescence and youth included in this paper overlap.
Other studies that deal with young people within the age bracket 15
below and 25 above are therefore not included. As for the temporal
dimension of research, the present paper tried to incorporate
existing early studies on youth especially if they bear relevant
relation to the current youth studies. But insofar as this paper is
not primarily an historical view of the development of youth studies
in the Philippines there is no attempt to provide coherent
historical trend in Filipino youth studies. Moreover for the present
purposes the discussion focuses on the decades of the sixties up to
the present. Much earlier studies are invoked and cited simply to
provide historical continuity and background. Furthermore, the
present review included both published and unpublished studies (both
undergraduate and undergraduate theses and dissertations). Inclusion
of studies for this paper is determined by three factors: namely,
the availability of materials, the quality of the research, and the
time frame for this paper. Owing to time constraints, the present
paper may have neglected an unknown number of unpublished and
published studies –both earlier and recent ones-from various
academic and non-academic institutions. Be that as it may, the
author tried to incorporate as many studies done from other academic
and research institutions from various parts of the country as
possible.
B.
Modernizing the Youth Through Mass media
Today the most powerful
catalyst for modernizing youth culture is the mass media (Lanuza,
2001). It is largely responsible for shaping the consumption
patterns of youth (Casillan-Garcia, 1991; McCann-Erikson, 1996; de
Seguera, 2001), their dressing styles (Estuar, 2001; de la Torre,
1995), leisure and malling (de Fiesta-Mateo, 2002), political
involvement (Cipres-Ortega, 1984; Quintos, 1994; Datiguinoo, 2001),
delinquent behavior (Ebol and Talag, 2002), and even religion (Labayen,
1996). Yet the youth are not hapless victims of media consumption
(Roberts, 1993; Yujuico, 1994). To the contrary, the young are the
most sophisticated readers of images and media of any group in
society (Willis, 1990:30; Crisostomo, 1982; Nava, 1992; Bennet,
2000). The study of Lanuza (1998) shows that the modernizing
influence on the youth is coming more from the mass media than from
the peer group and the school.
Nevertheless it must
also be noted that, like any other agent of socialization (e.g., the
school and peer group), mass media exhibits ambivalent character in
relation to the formation of youth culture. While it carries
modernizing currents, yet at the same time, it also promotes
traditional Filipino values. Hence studies on youth and values
promoted by television would show the propagation of traditional
Filipino values such as respect for elders, family solidarity, and
reverence for authorities (see Concepcion, 1986; Parungao-Adorable,
1982; Yujuico, 1994). This is interesting if one notes that mass
media consumes much of the time youth spend in leisure activities
(Cheng, 1974; Torres, 1982-1983; de Vera, et. al., 1999).
Television, newspapers,
and radio are the main sources of Catholic youth’s knowledge about
social issues (Episcopal Commission on Youth/Catholic Bishops’
Conference of the Philippines, 2002). There are also indications
that mass media shapes to certain extent the values and behavior of
children (Pagayon, 1993; Mateo, 2000; Concepcion, 1986; Galindo,
2000). This is all the more true considering the diminishing role of
parents in the advent of overseas migration and the increasing entry
of mothers in the working force (Arellano-Carandang, 1994; McCann-Erikson,
1996). Mass media, next to the peer group, becomes a surrogate to
parental socialization. In the process the mass media creates
alternative expert system that competes with the traditional
authority represented and monopolized by the fa mily, school, and
religious authorities (Sebald, 1996).
C. Filipino Youth Culture in Late Modernity
Today social scientists
inform us that our world has entered into a new period called “late
modernity” –as a result of tremendous global processes. This new
social condition ushers in new cultural sensibilities and practices.
In cultural terms, late modernity or postmodernism, “the cultural
logic of late capitalism” (Jameson, 1984; Harvey, 1989), is
characterized by the blurring of the distinction between low and
high art, the celebration of consumerism and consumerist values, the
triumph of collage (chaotic combinations of different elements),
pastiche (mixing of styles without overarching coherence), parody,
and the importance of signs as commodities (Storey, 1994; Strinati,
1995; Featherstone, 1996). Late modernity, the social condition of
reflexive or radicalized modernism, heralds the birth of virtual
reality and the advent of “cybersociety” or “semiurgical society” (Baudrillard,
1983). In late modern condition, the spatial links of youth and
their various cultures shrink more and more as a result of the
time-space compressing technologies. Distances are compressed, if
not annihilated, via text messaging and cellular phones (Onate and
Sison, 2000). Youthful solidarity is becoming more virtual rather
than intimate and personal (i.e., through Internet relasy Chat or
IRC). The virtual character of youthful sociality in the age of late
modernity transcends the spatial confines and boundaries of
traditional youth subcultures. Consequently it poses great threat to
traditional authorities and disciplinary institutions.
Even traditional
identities and gender roles that youth readily assume become fluid
and volatile (Bruckman, 1996; Wark, 1998; Turkle, 1996). More and
more young people are exposed to greater external stimulation and
massive information saturation. They find themselves swirling in the
vortex of promotional signs of advertising (O’Donahoe, 1997:266;
David, 2000). Information technology produces youth that are
connectivity-driven (de Seguera, 2001). As a result of this
phenomenal development youth culture is now moving beyond the simple
tension between modernity and tradition.
Now youth culture is being transformed by the new cultural waves of
late modernity. It is here that crevices of resistance, or even new
forms of conformism, can materialize that might eventually lead to
the development of new youth subcultures. The closest approximation
of this emerging subculture is the culture of the cyberkids (Lanuza,
1998; 2001) or cyberpunk (Wark, 1998).7
Furthermore mass media
today, largely though advertising, operates as the major harbinger
of late modern culture (Smee, 1997). In Ma. Charmina Garces’ (1998)
semiotic analysis of Gen X TV commercials,8 the
following images are associated with female Gen X youth: aggressive,
expressive, unconventional, and liberated. Males are depicted as:
optimistic, independent, adventurous, and wild. Nevertheless youth
themselves object to these values because they perceive these values
as not yet prevalent in Philippine society. However some younger
audience already perceive the presence of these traits (Natividad,
1996). In general, most TV commercials portray youth as adventurous,
full of insecurities, and susceptible to foreign cultural influences
(Natividad, 1996).
Through the procession of information technology, Filipino youth
today can have a glimpse and share the culture of the youths from
different geographical regions (Miller, 2000; Bennet, 2000). The
Internet is making communication faster and faster. Data transfer
is a matter of minutes, even seconds. One can chat with another
person at the other side of the globe via the modem. An estimated
10,000 to 20,000 Filipinos are using the Internet. Three out ten
households have access to Internet (Buenaventura, 2001:133). It
provides encyclopedic resources for youth in all areas of life –from
sexual information
7 Other
terms are: generation dot com, digital generation, phantom
generation, etc. See Dandaneau (2001).
8 These
are: Pepsi’s I’m Danielle, Mountain Dews’ Scream and
Thank heaven, Jag’s Your own rules, and Penshoppe’s
Message by Nadya.
to intimate relations, from educational information to anime icons,
from state-of-the-art products to business information. This has
created an alternative expert system that is now competing with
traditional authority figures. However studies so far show that
youth use the Internet primarily for emails and chatting (Agbayani,
1998; Bustos, 1998; Duenas, 1998; Gargarita, 2001; Reyes, 2000).
Interestingly, among gay youth chatting provides a means for
establishing sexual relations, and building virtual gay communities
(Lorenzana, 2003). Cyberspace allows young people to experiment with
their own identities and re-invent existing ones (Alvarez and
Valbuena, 2003; Valdez, 2003). Thus, to some extent, it is true to
claim that new information technologies empower the youth (Abalena,
2003; Saloma, 2003).
Exposure to Internet
comes mainly from peer influence (Abalena, 2003). This new form of
electronic communication enhances interpersonal relationships
(Valdez, 2003). It is a venue for meeting new friends and developing
romantic relationships. It is also a vicarious substitute for
rebellious acts that are not physically damaging –cybersex, violent
games, hacking, plagiarism, gender switching, etc. (Wark, 1998;
Lorenzana, 2003).
Meanwhile, new fashions, dress styles, hairstyles, argots, and
music are constantly updated through MTVs and cable TV
channels (Stuar, 2000; Real, 1996; Kellner, 1995). Photocopying
machines and the digitalization of knowledge and information are now
enabling students to gain fast and easy access to newest cultural
trends and fads in the West. Indeed globalization, defined as the
process of “time-space compression” (Harvey, 1989),9 is shrinking youth cultures in one global village via MTV
9 Other
alternative definitions are provided by Robertson (1995), Giddens
(1990), and Therborn (1999). David Harvey’s (1989) definition is
adopted here because it captures the process in which time is
channels, websites, advertising images, and simulated mass media
icons (Bennet, 2000).10
Popular Disney movies are also Disneyizing youth cultures (Giroux,
1996). This explains why, for instance, aside from family members,
Western personalities are the predominant idols of the Filipino
youth (Lanuza, 1998; McCann-Erikson, 1996; 2000; Episcopal
Commission on Youth/Catholic Bishops’ Conference of the Philippines,
2002). Among Catholic youth showbiz personalities even outranked
church personnel and teachers (Episcopal Commission on
Youth/Catholic Bishops’ Conference of the Philippines. 2002:44.)
Also, the accelerating
speed of new information technology is creating unprecedented
problems for the youth, and society at large (Virilio, 1986; 1997).
Most young people today are obsessed with “instant solutions”, from
politics to sexual problems. They want to eschew tedious efforts in
achieving their goals (Sebald, 1996). Parallel to this is the
increasing phase of young people’s socialization into adult world.
Children are going to schools much younger. They also mature faster.
This might bring about what, David Elkind (1986), a world-renowned
child psychologist, calls as the “hurried child syndrome.”
But while the
globalization of culture tends to homogenize youth subcultures,
nevertheless it must also be asserted that the elements of these
global cultural artifacts are contextualized in local youth cultures
through the process of glocalization (Pertierra,
ordered in such a way that space is compressed,
if not annihilated. Time-space compression allows the shortening of
time and the shrinking of space that facilitates exchange of
messages and transfer of goods, commodities, and people from
different parts of the globe.
10 I have derived my analysis here of
globalization from Robertson (1990). In this connection it would be
very interesting to analyze how this linkage among local youth
cultures might be forging global youth culture, and how this global
culture is being “glocalized.” See also footnote no. 21 below.
1998).11 Thus,
it is safer to say, with Roland Robertson (1990), that globalization
ushers in univeralization of particular youth culture (reggae, for
instance) and the particularization of universal youth culture
(western punk-rock, for instance). This produces “trans-local
subculture” where “young people appropriate music and stylistic
resources in local contexts while still retaining a sense of their
connectedness with parallel expressions of musical taste and
stylistic preference occurring in other regions, countries and
continents” (Bennet, 2000:146).12
D.
Anime-ting Filipino Youth Pop Culture
In a recent study done
by Manahan (2002) on the influence of anime TV programs among
selected students of University of the Philippines, Diliman
students, is explored. The study identifies the emergence of “otaku-ism”
or culture of anime fans among college students. This subculture
exhibits certain characteristics that are not found among ordinary
viewers of anime programs. This includes understanding of Japanese
language, preference for anime theme songs, making fan arts,
collecting posters and pictures, and campaigning to press television
networks to change existing anime programs. Using audience-centered
analysis, the study dispels the notion that youth are mere hapless
recipients of television programming. Moreover the researcher
rejects the notion that television communicates monolithic messages
to the audience. Far from it, the
11 Robertson
(1995:28ff.) derived his use of “glocalization” from The Oxford
Dictionary of New Words (1991 edition). Glocalization involves
“the simultaneity and the interpenetration of what are
conventionally called the global and the local, or –in more abstract
vein—the universal and the particular.” Glocalization opposes the
notion that globalization produces homogenization of cultures.
Globalization involves both the localization of the global and the
globalization of the local. For further debates on this issue, see
Featherstone (1993; 1990), Marxist critique is in Kellner (2001),
Guillermo (1997), and Constantino (1997; 1998).
12 Andy
Bennet (2000:197) further adds that popular culture understood as
global forms assumes particularized every life meanings.
study,
through interviews with “otakus”, shows that youth as
audiences is active and selectively interpret the meanings of media
messages (p. 84).
E.
From Barkadas to Cyberkadas
The Angus Reid study shows that there are more than 300
million Internet users worldwide (cited in Gargarita, 2001:49).
Today there is an estimated 750,000 to 1 million Filipino Internet
users.13 In
Metro Manila alone, ten percent of the population is Internet users.
This may reflect the quite good IT infrastructure in our country
compared with other Asian countries, albeit it is concentrated in
urban centers especially Metro Manila (Gargarita, 2001:50). The
study by Wibono Santos (1998) suggests that most Internet users are
young, male, and educated. As a result, more and more young people
are being hooked on to the Internet. Carlo Gargarita’s (2001) study
of chatting practices of Internet users reveal the influence of
socioeconomic status. Most of them use Internet for academic
purposes, females use more aliases than males, females are inclined
towards gender switch, and use chatting to make new friends. In a
similar study of Celeste Reyes (2000), on the gender differences in
Internet use, it was found that more males use the Internet, more
males also use it for chatting. Females often use the Internet for
academic purposes. Indeed cyberspace has become a preferred
alternative venue for establishing potential intimate relationships
as shown in Felixberto Bustos’ (1998) study of the use of Internet
relay chat (IRC) among de la Salle and U.P. students. Its
advantages are: it makes one busy, meet new friends, chat with
relatives abroad, helps one relax, improve one’s inter-personal
skills, and to get advise. But the Internet has a negative side,
too.
13 The
Philippines was connected to the Internet only in March 30, 1994.
There are also indications that an increasing number of youth are
using the Internet for sexual exploration, especially among gay
youth (Lorenzana, 2003; Lanuza, 1998). This is very likely to
increase because cybersex provides safer and faster access to
pornographic materials (Rheingold, 1996).
F.
From “Patintero” to Counterstrike
In the most recent
survey of Social Weather Station (Sandoval, Mangahas, and
Guerrero, 1998) on youth, sports activities and organizations topped
the social involvement of Filipino youth. Other organizations
include (in order): church and religious organizations, youth
organizations, arts, music, and political parties. In the same
study, the youth identified sports as their major talent. Other
talents identified are: good dancing abilities and singing skills
(p. 15). Meanwhile Lilia Lagdamen’s (1982) study of community
recreation reveals that the preferred games among urban youth are
basketball, chess, volleyball, tennis, and karate. They also prefer
outdoor recreation. The preference of sports activities is related
to sex and gender (Mejia, 1973). Hobbies of the youth include
conversing with friends, collecting, reading, dancing, music and
arts, watching movies. Topics of conversation concern mainly
personal affairs than national issues (Espejo, 2000; Mejia, 1973).
On the whole however
when it comes to interests and hobbies, Filipino youth today still
inclined towards traditional activities. In the recent study of
Episcopal Commission on Youth/Catholic Bishops’ Conference of the
Philippines (2002:43) only 37.3% of the Catholic youth reported
to engage in post-modern hobbies such as movies, computers,
Internet, text messaging, video games, videoke, and going to malls.
Interestingly, young people today, compared with other age groups,
are the ones who engage in post-modern leisure activities (Dy,
2001). However traditional games that emphasize social interactions
(sipa, taguan, patintero, tumbang preso, marbles, tex, etc.) are
being eclipsed very rapidly by videogames and network games (de los
Santos, 1993; Anonuevo, 1993). The study of Julie Ann Dumlao and
Charmaine Lada (2002) of network games14 suggests that these post-modern games are
producing a new play culture among the youth age 7 to 12 (Dumlao and
Lada, 2002). Such play culture is characterized by the following:
preference for fantasy and unrealistic situations, or characters,
network gamers are impersonal and unmindful of external environment,
individualistic, lacks emotional interaction, they have lesser
knowledge in manipulating the natural environment, and they no
longer play outside. This is also observed among children who use
interactive, multimedia learning materials (Mercado, 1997).
In a lone study on youth’s visits to the National Museum in
1983 (cited in CYRC, 1984), it was shown that 3 out of 100
youth in Metro Manila had visited the National Museum as
compared to 1 out of every 100 in all regions of the country. The
situation may even be worse today. For youth today are fond of going
to shopping malls rather than hanging in historic places and public
parks (de Vera, Cabreza, and Lujan, 1999). In the study of de
Fiesta-Mateo (2001) on malling behavior, it was found that most of
those who frequent malls are young people. Youth equate malling with
gimmick. They stroll in the mall simply to window shop. Hence
they are called “mall rats.” In rural setting malling is a symbol
of status (Honquilada and Lucio, 2000). Malling is usually done with
peer group and family members (De Jesus, 1998). Malling in these
studies is not
14 Network
games are computer games that are stored and played through
CD-ROMs. In the study of Dumlao and Lada (2002) the following
games are cited as the most popular: Counterstrike, Red Alert,
Diablo, Starcraft, and Quake 3.
equated simply with consumption. It is fun itself. It becomes a
preoccupation that substitutes for pastime.
Mass media does not only
promote and magnify “mall culture.” It also promotes through
advertising certain habits and fads that become part of the leisure
culture of the youth. They also influence consumption of imported
goods (Salas and Quijano, 1981). In YAFS II, for instance,
other than the family, mass media is very influential in promoting
smoking and drinking habits among the youth.
G.
Mediatization of Youth Through Popular Culture
Early on in their socialization process, gender stereotyping
already takes place. Hence a study done in 1970 shows that male
Filipino children prefer to play with inanimate objects as compared
to females who prefer animate playthings (CYRC, 1984). Other
studies would also show that contrary to stereotypes, males dress to
attract females, while females dress for comfort. There are also
differences in leisure preferences. Girls tend to enjoy soap operas
and read romance novels compared to boys (Lanuza, 1998). These
gender roles are often buttressed by the popular culture promoted by
mass media. More recent studies reveal that mass media can have
reproductive function in reinforcing gender stereotypes (Gomez,
2000; Santos, 2002; Mateo, 2001). Advertisement capitalizes on
women’s bodies to promote commercial products. Young audiences are
keen to detect such images. Boys often use these images as point of
conversation, and use them as jokes to ridicule women (Gomez, 2000).
But girls also strongly react to these sexist images (Gorayeb,
1993).15 Also, the violence portrayed in mass media has an effect on the
identity formation of youth offenders (Rosales, 2000). For instance,
15 Interestingly,
some studies even show that high school students want to enforce
strict censorship on obscene movies and commercials (Pagarian, 1982;
Gomez, 2000).
masculine role models
like Robin Padilla, popularly know as the “bad boy” of Philippine
cinema, is popular among members of “Bahala na” gang. Some
juvenile delinquents can identity with “Binoe” because of his
personality and character depicted in television and movies. (Ebo
and Talag, 2002).
Popular culture tends to
reproduce the values of the dominant social order not only along
gender axis but also in terms of class. Its language and style
reflects the division of society along class lines (Hall and
Jefferson, 1976; Giroux, 1996; Hebdige, 1979; Bourdieu, 1984). Each
youth culture is positioned in the social field via class-specific
discourse. Hence the “burgis” and “sosyal” are
distinguished from the bad tase of the “jologs,” the “baduy,”
and the “bakya” (Enriquez, 2002). Hence there are some
indications that youth who are immersed deeply into popular culture
have the tendency to be conformist (see Fajutagana, 1992). Popular
culture is appealing to the youth because it allows them to assert
their own identity. Popular culture, especially music, serves as a
barometer for what is “cool,” “in,” and “hip.” (Bennet, 2000).
Being “hip,” in turn, is a badge of group belongingness (Calabia,
1994; Wells, 1998).
Nevertheless, in
general, Filipino youth are not fond of classical music (CYRC,
1968). This is even true for students of the University of the
Philippines. Indeed popular music has become the dominant preference
of youth (Lanuza, 1998; Fajutagana, 1992; Calabia, 1994). There is
also the emergence of “alternative music” (e.g., Greyhoundz,
Yano, Eraserheads, Parokya ni Edgar, Wolfgang, Slapshock) and
alternative popular literature called zines (Contreras, 2000).
Alternative music, like rock and punk, provides the youth the medium
to express their rebelliousness. It also provides them the genres to
express their angst about the world, environment, and everyday life
(Verdida, 1995; Fajutagana, 1992). In short, alternative music is
the heart and soul of youth’s collective consciousness.
Youth are drawn to
popular literature because it is light and easier to comprehend (Bothius,
1985). Hence it is not surprising to know that Filipino youth are
not fond of reading classical or serious literary pieces (CYRC,
1967:43-44). In Lanuza’s (1998) study of UP college students,
romance and religious materials are the youth’s top choice for
private reading. For television shows they prefer situation
comedies, variety shows, movies, science and inventions (Crisostomo,
1982). As they grow older they prefer religious shows (CYRC,
1967). But the advent of media globalization, imported oriented
shows and movies (e.g., Buffy the Vampire Slayer, Charmed, Friends,
Sabrina, Ally McBeal) are now very popular among the youth (Lanuza,
1998). The content analysis made by May Cruzada (1997) on
teen-oriented shows reveal that love, popularity, and group
belonging are the central values of these programs. Thus peer group
influences more the choice of programs than family (Belen, 1986;
Wells, 1998). Jill Javier’s (1997) and Mirzi Moralde’s (1997)
studies, on the other hand, show that what attracts the youth to
teen-oriented shows is the story and the physical characteristics of
the protagonists. They identity with the characters. Meanwhile,
among local shows, situational comedies or “sitcoms” are preferred
by youth. Interestingly, the study of Janice Crisostomo (1982) shows
that young audience demands more than entertainment from local
sitcoms. They also look for relevance and the promotion of Filipino
values. This indicates that young audiences are not mere passive
recipients of mass media “propaganda”.
Other studies further
indicate that exposure to teen-oriented shows could have
considerable influence on youth’s sexual attitudes and view of
intimate relationships (Prescillas, 1998; Quiray, 1998). Youth who
are exposed more romance novels and shows tend to have idealistic
view of love (Andrade, 1991; de Guzman, 1986). The influence of mass
media on youth culture is nowhere more demonstrated clearly that the
role of Francis Magallona as the leader of Philippine delegates to
Global Youth Forum in 1992 in New York (Philippine Daily
Inquirer, May 13, 1992:26). Dramatic comics are also preferred
by youth –especially females— because of their sentimental nature
and stories often speak about youth’s life (Diaz, 1996). From fairy
tales adolescents switch to romantic novels (Abad, 1983).
Meanwhile the
proliferation of obscene tabloids, on the other hand, is exposing
the youth more and more to sexual language (Andarino, 1996). As the
McCann-Erikson study notes, youth today live an environment that is
highly sexualized (cited in de Segeurra, 2001). Sexualization via
the mass media is easily available through popular “green raps” and
songs, music videos, bomba films, and tabloids (Toro, Remate,
Abante, Bandera, Busero, Tiktik, Brusko,). These popular media
have become not only the source of information but also the source
of sexual socialization and entertainment (Sarne, 1991; Andarino,
1996; Panabi, 1994; Lopez, 1995). The proliferation of tabloids also
contributes to the showbiz-nization of Filipino youth culture. Youth
now are more interested and knowledgeable about latest showbiz
tittle-tattles than political issues (Andarino, 1996). Besides, sexy
tabloids have become the pornographic literature for adolescents
(Sarne, 1991). But the study of Helen Andrade (1991) shows that
while mass media might influence the attitudes of young people
towards love and romance, yet their attitudes to sexual issues
remain the same. This is also true for sexy music videos. Studies
done by Rommel Panabi (1994) and Elsa Olaer (1985) show that young
audience believe they are not influenced by the sexual messages of
these music videos. Their existing value system prevails. Put
differently, youth are not mere imitators of what they see in
television. They also watch these images with preconceived notions
about sex. Not all music videos however deal with sex-related
themes.
In Ma. Cecilia Lopez’s
semiotic analysis of Channel [V] videos, she found that music videos
cater to various interests of youth. They address different youth
subcultures. Music videos deal mainly with enjoyment of life, love
life, survival in crisis, and dating game. Moreover other studies
also indicate that the presence of foreign music does not diminish
youth’s interest in local artists (Dabu, 1986; Garcia, 1985; Solis,
1985). But local MTVs tend to concentrate on love and romance than
foreign ones (Calabia, 1994). It may be inferred from this trend
that globalization through spread of Western, mostly American, music
does not create total homogenization of Filipino youth culture.
Conclusion: From Stormers to -Xers and Beyond
In summary, Filipino youth today,
rightly or wrongly, are the products of mass media more than genes
or school, or least of all, of the home (de la Torre, 1995). Mass
media today stands as the most formidable institution to reckon with
in predicting the future behavior and attitudes of youth. However
the impact of mass media on youth culture must be situated within
the larger context of the Philippine social system. Given a country
with a relatively yo ung population, with predominantly traditional
values and attitudes, mass media has to contend with this social
milieu.
Given the growing
absence of parental guidance mass media may easily become an
alternative expert system. It could become a surrogate to parental
socialization. The mass media can do this by supplying the youth
with simulated images and symbols that they use to express their own
subcultural styles. In turn, mass media keeps watch on the youth’s
ever-changing fashions and aesthetic styles in order to connect
these images to the dominant cultural forms (Datinguinoo, 2001).
That is why, the youth have been the target of media advertising
because they are potential users and consumers of simulated images
–from CDs to VCDs, from anime to teen-oriented films,
from hairstyles to youth jargons, and from videogames to latest
MTVs (Leslie, 1995; Datinguinoo, 2001; Salas and Quijano, 1981).
But there is no monolithic determination involved. In this dynamic
relationship, youth culture has largely influenced the direction and
trends of mass media development –especially advertising (Rodica,
1992; Salas and Quijano, 1981).16 In return, youth today are seduced by the images
offered by television. But youth are also active discerners of these
images and signs. In short, the influence of mass media on youth
culture is not along hegemonic control and homogenization.
Undoubtedly mass media heralds modernizing innovation by promoting
alternative value system such as individualism.17 Along with the mass media the advent of new information
technologies –or time-space compressing technologies— are also
reshaping the contours of youth culture. In this connection, the
significance of text-culture of the youth cannot be underestimated.
Philippine is considered as the texting capital of the world.
18 TXTPower consumer advocacy group claims that there are 10 million mobile
phone users today in the country. There are 150 million texts sent
each
16 A
good case in point is the recent Sprites’ ad of “magpakatotoo ka”
that describes the youth’s definition of what is “cool” (Datinguinoo,
2001).
17 Lisa Gokongwei, for instance, the chief of
Summit Magazine observes that in their magazines (like Cosmo),
“We encourage girls (to think) you can do anything you want. You can
be a fun, fearless female” (quoted in Datinguinoo, 2001:22).
18
Globe Telecom claims that it has 500,000 subscribers
nationwide, 70% of which or 350,000 transmit 18 to 20 million text
messages a day. This is twice the volume of text messages of entire
Europe (David, 1999).
day or an average of 20 messages per person (Sotto-Resontoc, 2002).
The advantages of this technology to youth is enormous: guaranteed
delivery of messages, notification and alerts, low cost, ability to
screen messages, return calls, email generation, multiple sendings,
and other services provided by telecommunication companies. There is
no doubt that the youth are at the forefront in using this
technology (Onate and Sison, 2000).19 Consequently, youth are always under the constant panoptic watch
of adults. With this technology, spaces separating the youth and
their cultures are breached. New interconnectivities are
established while the old ones are either drastically changed or
enhanced (Bustos, 1998). Cyberspace is annihilating the traditional
barriers that keep the traditional elements of culture intact. Aside
from mobile phones, DVDs, CDs, VCDs, discman,
Internet, emails, chats, on line talks, network games, etc. have
made possible new experimentations among youth that are challenging
the disciplinary mechanism of the family, school, and religious
institutions (see especially Tripon, 2000). More and more the local
cultures are networked into the global flow of information (Cheng,
2001).
The flow of global youth
culture from the West –especially American varieties— has dramatic
impact on youth’s search for new subcultural expressions. From the
“new waves” of the 80s we have now the punks and heavy metals of the
90s (Gonzales, 1988). New videogames and network games are also
altering the lifestyle and game preferences of Filipino children
(Dumlao and Lada, 2002; Ureta, 1992; Rodica, 1999; Erestain, 2000).
Interestingly, traditional institutions have not been passive
spectators in the flow of this development. Accommodating these new
technologies for conservative ends has
19 Preliminary
studies done by Mildred Rojo-Laurilla (2003a; 2003b) show that
texting has no significant impact on the grammar and language
competencies of some selected college students.
been the best strategy for tradition-bound institutions. The battle
has been waged in the control of these technologies at home. For
control and ownership ensures the continuing control of adults of
these technologies (Siazon, 1986). But the potentially liberating
and secularizing powers of these technologies are also harnessed by
youth for more radical, often opposite ends such as cyberpornography
and releasing virus on the net (Pabico, 2001). Despite of these
however there is a clear indication that even in cyberspace
traditional structures are still maintained. Ana Ebo (2002), for
instance, observes among the emails of her students that gender
roles are still evident. Thus, user name of females are often based
on traditional physical attributes of women. Males, on the other
hand, use names that denigrate women and affirm their machismo.
Patriarchal ideology about the body and sexuality is still
entrenched in cyberspace. Hence in the semiotic-based analysis of
Ah My Goddess, a Japanese-produced anime, by Christine Afdal
(2000), traditional gender discourse is still found to be prevalent.20
The studies discussed so far have shown the breadth and latitude of
Filipino youth study and the mass media. Yet with the accelerated
speed of information technology and the mass media, there is a much
to be desired in addressing the ever-changing and novel trends in
mass media development. There is a need to map out the variegated
influence of mass media on different youth sectors and strata. As
suggested by one current researcher, the use of mobile phones, for
instance, has contrasting impact among high school students and
elementary students, on the one hand, and college students, on the
other, notwithstanding the presence of class and sex differences (Rojo-Laurilla,
2003a; 2003b). Another area worth investigating would be the
constitution of late modern
20 Feminists
also raise the issue of reproduction of sexism in cyberspace, see
for instance: Kantrowitz, 1996; Tannen, 1996; Bergman and Zoonen,
1999; and Dibbell, 1996.
subjectivities and sexualities of Filipino youth in the light of
globalization. Consequently, the most fertile ground to dig for
these trends is in the cyberspace and its various paraphernalia
(CD-ROMs, VCDs, MP3s, IRC, video games, emails, etc.). But the more
traditional and modern expressions of these elements found in the
broadcast (television, popular music) and print media (novels and
newspapers) must not be underestimated. Such studies will cast
considerable light on the elusive relationship between tradition,
modernity, and late modernity. To what extent are the Filipino youth
still traditional? Future research on these areas will not only
contribute to the growing body of literature on Filipino youth and
mass media, but more significantly, to the improvement of
theoretical and methodological issues in Philippine social sciences.
Equally important, of course, is the knowledge it will provide on
the future of youth and social change. And it is the hope of the
author that this paper has given sufficient impetus for others to
take the same direction.
*************
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